Master Thesis - Yanus
Yanus is a framework for the Unreal Engine 4 to use any Android device (Tablet or Smartphone) as second screen for a videogame. The project was developed in close cooperation with Yager Development.
As part of my master thesis I had to solve quite a lot of scientific, technical and practical problems that occurred during the development.
Position |
Graduate |
Jobs |
- Conception of the Framework Architecture
- Integration of the framework into the Unreal Engine 4
- modular GUI Design for Android
- Creation of a system for network communication between Unreal Engine 4 and Android
- Creation of tools for game designers
- Implementation of a playable prototype using the created framework
|
Duration |
6 Months |
Dead Island 2 (Canceled)
During an internship at Yager Development I could participate in an AAA game for next-gen platforms based on the Unreal Engine 4.
I was able to work in different areas of professional game development and improve my skills in collaboration with experienced colleague’s during theses months.
Position |
Intern |
Jobs |
- actively participated in the creation process of a next-gen AAA project
- learn to work with the new Unreal Engine 4
- planning and implementation of different gameplay mechanics
- work closely with game designers to adjust the gameplay mechanics
- GUI-Programming
- Scaleform evaluation
|
Duration |
6 Months |
The near future. The human civilization was literally swallowed by a rapid rising sea level. The remainung looming buildings are the last safe haven for desperate survivors. While flotsam and fishing form their livelihood more and more criminals discover the islands for their own purposes.
In a breathless and action-packed chase the player assumes the role of Adam, a professional bounty hunter. He hunt down the criminal fugitives on this last "islands" of humanity.
Chase is a fast-paced third-person action game. The game is being developed for the PC and based on the Unreal Development Kit (UDK).
Position |
Lead Programmer |
Jobs |
- System for situation-dependent control of the animation using RootMotion
- Implementation of dynamic footstep sounds, which adapt to the ground
- Implementation of an intensive camera work
- Development of an easily configurable prototypes for QuickTime Events
- Building an interactive main menu
- Coordination and organization
|
Duration |
5 Months |
In a barren world, a brave warrior trying to avenge the brutal murder of his family. On this mission neither hesitate nor mercy are allowed.
Carnivore is a sumptuous third-person action game. The game is being developed for the PC and based on the Unreal Development Kit (UDK).
Position |
Lead Programmer |
Jobs |
- Integration of motion capture animations using the technique RootMotion
- Development of a prototype for a sequence-controlled combat system
- Implementation of dynamic footstep sounds, which adapt to the ground
- Coordination and organization
|
Duration |
5 Months |